All textures are superbly formatted for precise and seamless tiling.
How does the program work?
Selecting a new floor finish in the Floors & Textures will automatically replace the existing floor finish.
The changes will take place upon re-shading (rendering) the screen of your program.
How do I make the initial floor layout.
You will use pre-mapped templates that you will copy or array until your floor layout is covered.
Template for the floor one consists of 16 SF and the template for the floor two consists of 8 SF.
Once the floor layout is finished, you can add area rugs or runners and proceed with furnishing the room.
To make a change, select a new floor from the Floors & Textures program, and re-shade the CAD screen. It does not matter whether you are switching from wall to wall carpets to ceramic tiles or board type wooden floor. It only takes a few mouse clicks.
DesignCAD 3D Application:
The Floors & Textures has been created specifically for the DesignCAD 3D program and the DesignCAD users can take an advantage of sixty additional materials, including chrome and other metals that are impossible to simulate with textures.
For the true professional designer, the program features a complete selection of American Standard and Kohler authentic colors.
AutoCAD Application:
The primary functionality of the Floors & Textures, (swapping the floor finishes) with AutoCAD is just as smooth and fast as with the DesignCAD program and many of the included materials and designers colors can be used as well.
TurboCAD Application:
Floors & Textures program works really well with the TurboCAD and it takes advantage of the TurboCAD superior rendering.
3D Studio Application:
In older versions than MAX 5, the drawing has to be regenerated before the rendering of the new floor finish. 3D Studio older than MAX 5 reads the textures from Cache (heap) instead from a directory. To regenerate, do: File Open and select the same drawing. (Already highlighted.) This adds a few second to the procedure, but a side from that the program works fine.
Other programs:
Floor and rug templates are provided in DCD, DWG, 3DS, MAX and DXF formats, but templates for other programs can be easily created using the DXF templates. Instructions are provided and the Floors & Textures should work essentially same with any program that is a CAD or modeling program with texture mapping capabilities.
About the Floor Textures:
All Floor Textures has been carefully formatted and edited to facilitate seamless tiling. This is particularly important for creating wall to wall carpets, and tiled floors.
Particular care was taken with editing carpeting tiles, so that no other pattern than the one of the carpet is created when the floor is completed. In the real world, each square foot of a carpet is virtually identical, but each ceramic tile is somewhat different with its own characteristics. Since this is impossible to create a naturally looking ceramic tile floor repeating just one identical tile, the program uses up to eight ceramic tiles mixed up in random, so that the finished floor has no unnatural pattern. The size and the quality of your display as well as an angle of your view will have an effect on the look of your floor. With very large area covered, you may experience distortion due to various optical effects. In optimum conditions, up to about 450 – 480 SF of floor can be displayed wit no adverse results.
Breakdown of finishes:
Textures: